AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on iOS in Europe for Q2 2022
Discover the performance of the top 5 2D realistic games on iOS in Europe for Q2 2022, including download rates, revenue, and active user trends.
In the second quarter of 2022, the top 5 2D realistic games on iOS in Europe showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
8 Ball Pool™ by Miniclip.com saw fluctuations in its weekly revenue, peaking at approximately $418K in late March before experiencing a general decline, ending the quarter at around $191K. Weekly downloads for the game also saw a downward trend, starting at 161K in late March and dropping to 89K by the end of June. The game’s weekly active users started at 3.78M and decreased to about 3.32M over the quarter.
STEPN from FindSatoshi Lab Limited, although not generating any revenue during this period, showed significant movement in downloads and active users. Weekly downloads peaked at 145K in late April but dropped to 64K by the end of June. Active users mirrored this trend, rising to 242K in late May before stabilizing around 210K in late June.
Woodoku - Wood Block Puzzles by Tripledot Studios maintained a consistent increase in downloads and active users. Weekly downloads grew from 57K in late March to 113K by the end of June, while active users rose steadily from 630K to 727K over the same period.
Evony by TOP GAMES INC. experienced notable revenue, peaking at $678K in late May and closing the quarter at around $609K. Weekly downloads, however, showed a decline, starting at 96K in late March and ending at 57K in late June. Active users also saw a reduction, dropping from 289K to 243K over the quarter.
Solitaire – Classic Card Games from Easybrain Ltd displayed steady growth in both downloads and active users. Weekly downloads increased from 24K in late March to 60K by the end of June. Active users followed a similar trend, starting at 339K and rising to 425K during the quarter. Revenue showed a gradual increase, peaking at $644 in late June.
These insights highlight the dynamic nature of the 2D realistic games market on iOS in Europe. For more detailed analytics and additional insights, visit Sensor Tower.